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Title: Magic: The Gathering Variants
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#3
Mtg rpg: based off of an attempt on 1d4chan to make an mtg rpg, introduces range. Target player is long range, target creature is mid to short range. Short range is where combat takes place. In my variant you choose a creature to start with in play (triggering etb effects) that creature is immune to effects that would cause it to change zones except for the lowering of its life total to zero. All creature cards (not token) have life equal to their toughness times 2 and their power and toughness is in the form of d6s. Creatures you don’t choose to start with in play may change zones as usual. Each creature may change from mid to long range or short range or vice versa once per turn. During combat creatures can attack another creature in short range and can be blocked by another creature

Also maybe damping sphere effect

Probably Lavinia maybe. Probably no stax though as that’s not really fun but this mode is broken as you can start with a big eldrazi or something with an op etb in play. Also no changing zones for a creature the turn it entered unless it has haste and you start in long range.
Lmao ?. Shh love you. Starve and feed cold fever. Careful fragile. Don’t worry so much we got you
https://holographicbeamforming.bandcamp....rete-satin
Maknig some stuff
 
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Messages In This Thread
Magic: The Gathering Variants - by funsize - 02-23-2022, 06:59 AM
RE: Magic: The Gathering Variants - by funsize - 02-23-2022, 08:17 AM
RE: Magic: The Gathering Variants - by funsize - 02-23-2022, 10:02 AM
RE: Magic: The Gathering Variants - by funsize - 02-23-2022, 11:20 PM
RE: Magic: The Gathering Variants - by funsize - 06-15-2023, 06:29 PM
RE: Magic: The Gathering Variants - by funsize - 06-30-2023, 06:04 AM

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