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Title: Magic: The Gathering Variants
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#1
Bonder: ikoria inspired variant of commander, one human as your bonder and one non-human creature as its partner. Perhaps like oathbreaker in which you can only cast the non-human partner when the bonder is on the field but probably not. Same tax mechanic. No more than three colors total perhaps only wedges like ikoria but probably shards as well. Could be that the bonder and partner either share all or no colors but probably not could be that neither can be 3 colors on their own but probably not.
Lmao ?. Shh love you. Starve and feed cold fever. Careful fragile. Don’t worry so much we got you
https://holographicbeamforming.bandcamp....rete-satin
Maknig some stuff
 
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#2
Animated:equipment variant of commander, animated equipment may equip itself and become a creature with power and toughness equal to the greater of its equip cost or cmc. Commander damage rules apply for not only the animated equipment, but also whatever it equips. equipment has reconfigure cost equal to its equip cost if it has one. Like magic: the gathering puzzle quest, color identity of cards in your deck must share a color with the equipment except that colorless counts as 5 colors, and a card may be included if it shares a color with the card but has a color that isn’t shared.
Lmao ?. Shh love you. Starve and feed cold fever. Careful fragile. Don’t worry so much we got you
https://holographicbeamforming.bandcamp....rete-satin
Maknig some stuff
 
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#3
Mtg rpg: based off of an attempt on 1d4chan to make an mtg rpg, introduces range. Target player is long range, target creature is mid to short range. Short range is where combat takes place. In my variant you choose a creature to start with in play (triggering etb effects) that creature is immune to effects that would cause it to change zones except for the lowering of its life total to zero. All creature cards (not token) have life equal to their toughness times 2 and their power and toughness is in the form of d6s. Creatures you don’t choose to start with in play may change zones as usual. Each creature may change from mid to long range or short range or vice versa once per turn. During combat creatures can attack another creature in short range and can be blocked by another creature

Also maybe damping sphere effect

Probably Lavinia maybe. Probably no stax though as that’s not really fun but this mode is broken as you can start with a big eldrazi or something with an op etb in play. Also no changing zones for a creature the turn it entered unless it has haste and you start in long range.
Lmao ?. Shh love you. Starve and feed cold fever. Careful fragile. Don’t worry so much we got you
https://holographicbeamforming.bandcamp....rete-satin
Maknig some stuff
 
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#4
Mtg Pokémon: 6 creatures in pocket zone, each has four move cards. Some size deck full of artifacts maybe.  Creatures may not change zones except when killed by damage or by switching in/out of a pokemon. Only one creature can be controlled by a player at a time except for token creatures. when a token creature is on the field, the non token creature controlled by that player has hexproof. Creatures can attack another creature and can be blocked by another. When a creature is cast by a player who already controls a creature that player must pay an additional 2 to return all other creatures to hand (including token creatures). Move cards may only be cast when the corresponding creature is in play.
Lmao ?. Shh love you. Starve and feed cold fever. Careful fragile. Don’t worry so much we got you
https://holographicbeamforming.bandcamp....rete-satin
Maknig some stuff
 
Reply
#5
yeah i gathered some magic bb
 
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